Workflow · 4 min read
Import models with their textures
Dependencies, source units and static conversion are key to a successful import.
Select the dependencies
glTF may depend on BIN files and images; OBJ may depend on MTL files and images. Select them together with the main model and keep relative paths clear. The importer reads selected dependencies and embedded resources.
Check scale and compatibility
Some formats provide unit metadata; you can also specify metres, centimetres, millimetres, inches or feet. The result is a static GLB without animation. Complex compression extensions, rigs and materials require file-specific checks.